![]() ![]() There are two festivals to play through, with several sets each to keep you going. The sets are presented as different bands all at a music festival. Live is the one you'll find most recognisable if you've played games like these before, essentially being the campaign mode. Split up into two modes, you will now have choice of playing in Live or TV. The next thing that has been entirely reworked is the way the actual game is presented. While Freestylegames could have easily laid back on what works, they instead took a chance on what proves to be an incredible revolution for the controller. It feels much better, and is the biggest evolution of any of the instrument designs I've seen in the genre's history. It might be a little fiddly at first, as you are working in a much more condensed space than on other controllers, but once you get the hang of it, it makes so much sense. It feels much more natural to use and transition between two chords. Instead of just hitting buttons, you are actually making something resembling a guitar chord. ![]() This, for my money, is a revolution of how these controllers work. As opposed to the classic five button neck, the new Guitar Hero design instead opts for six buttons with two rows of three. The first and most obvious of those changes, and it really is the key one, is the way the new guitar controller works. There are quite a few changes to the game, in terms of the way it works, that won't be instantly recognizable to old guitar based players. ![]()
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